Aiushtha the Enchantress
Aiushtha the Enchantess
Aiushtha - The Enchantress
Range: 550 | | Move Speed: 285 | Primary: INT
Str: 16 + 1.3 | Agi: 19 + 1.8 | Int: 16 + 2
Damage: 37 - 47 | HP: 454 | Mana: 208
HP Regen: 0.73 | Mana Regen: 0.65
Attack Speed: 1.38 (+ 19% IAS) | Armor: 1.7
Skills
Impetus (T)
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.
Level 1 - Deals 4% of the distance in damage.
Level 2 - Deals 8% of the distance in damage.
Level 3 - Deals 12% of the distance in damage.
Level 4 - Deals 16% of the distance in damage.
Maximum damage of Impetus is 400.
Mana Cost: 40/ 45/ 50/ 55
Cooldown: 6/ 5/ 4/ 0
Enchant (C)
Brings target unit under control of Aiushtha for 30 seocnds, and will die afterwards. If the unit cannot be converted, it will instead be slowed by 7 seconds.
Level 1 - 30 second cooldown, 10% slow if unit cannot be converted.
Level 2 - 25 second cooldown, 20% slow if unit cannot be converted.
Level 3 - 20 second cooldown, 30% slow if unit cannot be converted.
Level 4 - 15 second cooldown, 40% slow if unit cannot be converted.
Note: Aiushtha can control all non-ancient neutral creeps, enemy creeps, enemy hero images, and Necronomicon summons.
Mana Cost: 65
Cooldown: 30/ 25/ 20/ 15
Nature's Attendants (R)
Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec. The wisp doesn't heal if Enchantress is moving.
Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 45
Untouchable (U)
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack for 2.5 seconds.
Level 1 - 50% reduction.
Level 2 - 70% reduction.
Level 3 - 90% reduction.
Mana Cost: N/A
Cooldown: N/A
My suggested skill build:
lvl 1: Impetus
lvl 2: Nature's Attendants
lvl 3: Impetus
lvl 4: Nature's Attendants
lvl 5: Impetus
lvl 6: Untouchable
lvl 7: Impetus
lvl 8: Enchant
lvl 9: Enchant
lvl 10: Nature's Attendants
lvl 11: Untouchable
lvl 12: Enchant
lvl 13: Enchant
lvl 14: Nature's Attendants
lvl 15: Stats
lvl 16: Untouchable
lvl 17-25: Stats
My suggested item build:
when you choose the hero:
Ring of Regen
2 clarity potions
Best items:
1. Power Treads
2. Stygian Desolator
3. Buriza-do-Kyanon
4. Hyperstone
5. Guinsoo Scythe of Vyse
6. Hyperstone
Strategies: At the start, wait for your enemies to choose 1st. IF half of them are ranged heroes, NEVER USE AIUSHTHA. thats because untouchable would be useless towards them. On the other hand, if more than half of them are melee, MUST USE AIUSHTHA. That makes you ownage king. They cant kill you once you are lvl 6. To use impetus, go forward and whack the enemy 1 time 1st. The enemy should naturally try and hit you but he already has lesser hp than u. Now use impetus on him, he should move back and thus the damage over distance would be quite alot. One way to kill heroes is enchant them, and impetus till they die. If the enemie is melee, you just have to him normally haha...
Aiushtha - The Enchantress
Range: 550 | | Move Speed: 285 | Primary: INT
Str: 16 + 1.3 | Agi: 19 + 1.8 | Int: 16 + 2
Damage: 37 - 47 | HP: 454 | Mana: 208
HP Regen: 0.73 | Mana Regen: 0.65
Attack Speed: 1.38 (+ 19% IAS) | Armor: 1.7
Skills
Impetus (T)
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.
Level 1 - Deals 4% of the distance in damage.
Level 2 - Deals 8% of the distance in damage.
Level 3 - Deals 12% of the distance in damage.
Level 4 - Deals 16% of the distance in damage.
Maximum damage of Impetus is 400.
Mana Cost: 40/ 45/ 50/ 55
Cooldown: 6/ 5/ 4/ 0
Enchant (C)
Brings target unit under control of Aiushtha for 30 seocnds, and will die afterwards. If the unit cannot be converted, it will instead be slowed by 7 seconds.
Level 1 - 30 second cooldown, 10% slow if unit cannot be converted.
Level 2 - 25 second cooldown, 20% slow if unit cannot be converted.
Level 3 - 20 second cooldown, 30% slow if unit cannot be converted.
Level 4 - 15 second cooldown, 40% slow if unit cannot be converted.
Note: Aiushtha can control all non-ancient neutral creeps, enemy creeps, enemy hero images, and Necronomicon summons.
Mana Cost: 65
Cooldown: 30/ 25/ 20/ 15
Nature's Attendants (R)
Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec. The wisp doesn't heal if Enchantress is moving.
Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 45
Untouchable (U)
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack for 2.5 seconds.
Level 1 - 50% reduction.
Level 2 - 70% reduction.
Level 3 - 90% reduction.
Mana Cost: N/A
Cooldown: N/A
My suggested skill build:
lvl 1: Impetus
lvl 2: Nature's Attendants
lvl 3: Impetus
lvl 4: Nature's Attendants
lvl 5: Impetus
lvl 6: Untouchable
lvl 7: Impetus
lvl 8: Enchant
lvl 9: Enchant
lvl 10: Nature's Attendants
lvl 11: Untouchable
lvl 12: Enchant
lvl 13: Enchant
lvl 14: Nature's Attendants
lvl 15: Stats
lvl 16: Untouchable
lvl 17-25: Stats
My suggested item build:
when you choose the hero:
Ring of Regen
2 clarity potions
Best items:
1. Power Treads
2. Stygian Desolator
3. Buriza-do-Kyanon
4. Hyperstone
5. Guinsoo Scythe of Vyse
6. Hyperstone
Strategies: At the start, wait for your enemies to choose 1st. IF half of them are ranged heroes, NEVER USE AIUSHTHA. thats because untouchable would be useless towards them. On the other hand, if more than half of them are melee, MUST USE AIUSHTHA. That makes you ownage king. They cant kill you once you are lvl 6. To use impetus, go forward and whack the enemy 1 time 1st. The enemy should naturally try and hit you but he already has lesser hp than u. Now use impetus on him, he should move back and thus the damage over distance would be quite alot. One way to kill heroes is enchant them, and impetus till they die. If the enemie is melee, you just have to him normally haha...